Wednesday 30 March 2011

HERTS II

This is something I started a while ago based on the way Forge World wrote about planets in their early Imperial Armour books. The idea was based on my Necron force that I have. They were a dormant force on the planet of HERTS II, until the Imperial fleet arrived and colonised the planet. I have used my own fictitious system and planets based on the UK.

Please have a read and leave any comments about it. 
Thanks 
Wookie Jedi

HERTS II

ING-GERLAND SYSTEM: 7 Planets in the Eastern Fringe: ESS’X I & II OXOTHORD & HERTS I-II-III & DEVURN (a barren rook planet). 3 inhabited ESS’X II, HERTS I & II.


PLANET NAME: HERTS II
SIZE: Equatorial distance 101,000 miles.
GRAVITY: 87G
SATALLITES: None only an Asteroid belt.
ROTATIONAL SPEED: 1,570 MPH. 1 day =  70 Terra hours.
POPULAS: Approx 45,000,000 (humanoid)
CLASS: Metal & Mineral Ore Mining.  

HERTS II

CLIMATE CLASS: Mild-cold.
CLIMATE: Temps mostly from -1°C ~ 20°C. Coolest climates are in the two mountainous poles reaching -50°C. Rain is rare on this planet. HERTS II spends most of its day in darkness (51 Terra hours).
CLIMATIC REGIONS: HERTS II has three main climate regions, the mountains, the plains & the seas.The seas cover only about 28% of the planets surface. The mountain ranges which cover most of the surface area (approx 42%) and the plains covering the remaining (30%). The planet has 3 major continents, with Beta covering the north polar mountain range and plains. Theta covers the southern polar cap. Gama has the largest amount of mountains and plains. It also houses the two cities and the majority of the mining operations. Theta receives the majority of the cold weather thus hindering the mining in this area. HERTS II supports a small amount of plant life. This consists of mostly trees mosses and grasses. There are few forests dotted around the planet surface arranged were the mountains meat the plains. This supports the low level Owhich makes the planet habitable. There are small amounts of sea life which feed of the algae that grows in the warmer regions of the seas.

PLANETARY GOVERNOR: Governor High Lady Candice De’AGUILE IV of House De’AGUILE.

SOCIETY: Mostly working class families. With a small ruling class consisting of 6 Houses which all take it in turn to elect a governor from their House once every 2 HERTS II years (5 TERRA years).

ECONOMY: 45,000,000 known souls inhabit HERTS II, in its 2 major cities of St EVEN’AGE & Gt ASH BAY and the two minor city ports, Old TOWN & Neb’WORTH , one for each of the other continents to ship the mined ore to the space port sited on the southern coast of Gama. The rest of the population live and work in the mines doted outside the cities. The mines have dug most of the plains and have now moved into the mountain rages. Several small communities have established outside the ruling body, in the high mountains of the dark lands. Most of the populace work in the mines rotating the daily shift between the working families. Other minor industries assist in the daily running of the planet and its neighbours.

URBANISATION: The 2 cities of St EVEN’AGE & Gt ASH BAY, house the majority of the population. St EVEN’AGE was colonised first and thus being the governing centre of HERTS II, the home for the 6 ruling cartels, the planets administrators. Gt ASH BAY is the hub for the ore collection and export. There is only one space port which is centred between the 2 cities. The ore mines are sited around the cities in the ore fields that run below ground.
Most of the buildings on HERTS are built sub-terrain. This is to combat the low temps and the strong winds that hamper the plains.
There is a Mono Grav-Rail which connects the two cities with each other and the space port. There are several smaller rail systems in place which serve the ore collection from the larger mines to the processing plants in Gt ASH BAY.

HERTS II

IMPERIAL GUARD RECRUITMENT: Departmento Munitorum records show HERTS II has raised 12 guard regiments. The herts 1st and 4th were both wiped out during the defence of CADIAN GATE against the forces of Abberdon the Despoiler. HERTS 2nd, 3rd & 5th are currently garrisoned in the CADIAN SYSTEM assisting with the defence of the GATE. The 6th was merged with the ESS’X 209th after the DAMOCLAS crusade. The HERTS 7th & 9th
are part of a task force sent to combat the Hive fleet KRAKEN from return. The HERTS 8th was lost in the warp wile on route to the TALAUQE Crusade and nothing has been
heard from them since. The HERTS 10th is currently stationed with the ESS’X 98th and 101st Airborne on their home planet of ESS’X II (HERTS II’s closest neighbour and the systems HQ). The HERTS 11th (Shock Troops) is assisting Lord INQUISTOR Jaqus ULTHORS (Classified information-authorization level Alfa-Gamma 3). The HERTS 12th was used in the defence of the Ork incursion into the ARMAGEDON system. They Sustained heavy losses and were de-commissioned by Commissar YARAK due to the cowardice shown by their officers of the regiment. All the remaining officers were summarily executed personally by YARAK, and the few remaining guardsmen given to the Adeptus Mechanicus for use as servitors, with all records wiped from the campaign list. There is now only a small PDF force of 10,760 stationed on HERTS II between the 2 cities.

HISTORY of HERTS II: The 5th planet in the ING-GERLAND system was the last to be colonised after a Mechanicum survey team from MARS discovered unusually high concentrations of Gruts Ore. This ore required by the Adeptus Mechanicus Forges to produce the Imperial Guard Las Guns power cells. The Adepts from the forge worlds sent mining teams to conduct prelim digs to confirm the ores purity. The fist couple of teams sent in disappeared just after there digs began. No trace of them was found, but their equipment was found still and abandoned where the teams were sent. Several more teams were sent and Arch Magos JAKAN of the Forge World QUANTIS PRIME was pleased with their finds. The missing teams were noted as acceptable losses for searches of a new planet. The mines were built and the colonisation of the planet started. The 2 cities were formed and the planet began production. The mines extended into the planes of the planet. With the planes being heavily mined, the Mountain ranges were surveyed for there potential.

To Date: Since the exploration of the mountains several more mining teams have gone missing leaving no trace of any person. The transports would turn up at their scheduled slot to collect the mined ore, to find that the mines deserted. Until the MINE CORE DELTA-VI incident, MINE CORE DELTA-VI was mining in the Aston ranges south north-east of Kneb’WORTH. The mine suffered a power failure one night. While tech teams saw to the disruption in production, a faint green glow came over the mine. The next things the miners and overseers saw were green lighting strikes followed by ghastly shapes walking about. Workers were reporting hearing screams all over the plant. The shapes were seen dragging the workers away. Several miners managed to escape and flee to the mountains. They made there way to Kneb’WORTH where they reported what they had seen. The Houses not wanting to bring notice to the planet and disruption to the mining quotas, decide to have the workers silenced for their safety. Unbeknown to the ruling Houses a young Inquisitorial Integrator working on behalf of the ORDO XENOS and stationed on HERTS II while awaiting transport to another system. He caught wind of the rumours of what happened at MINE
CORE DELTA-VI. He made a few enquires and sent message back to the ORDO XENOS. A secret Inquisitorial team was despatched straight away  to try and contain the situation and examine its origins. When the team failed to report back to the ORDO, a new team, an Adeptus Astartes DEATHWATCH team, led by an Inquisitor Lord was sent this time to confront the Houses and solve the rumours that were spreading throughout the system.

No comments: